![]() The wisps make an appearance here as well, granting their abilities to Sonic for a certain amount of time once collected, depending on the creature. It plays uncannily similar and utilizes many of the features established in the DS series (like the switch of screens at certain points of the levels). Gameplay-wise, the handheld game feels pretty much like it could just as well be called Sonic Rush 3. Blaze the Cat, a character who was introduced in the Rush series, also makes an appearance here. ![]() Those who have played the Sonic Rush games will feel right at home with the installment of Sonic Colors for the Nintendo DS, as it is a 2D platform title, with boss battles taking place in a faux 3D environment. Other than that though, this looked like a very promising and enjoyable game. If I had to find a downside to the game, it might be the main theme and menu music. In the short amount of time I had trying the game, I had a blast. ![]() That’s all there is to it really the controls are very intuitive and easily accessible. In some cases, the analog stick on the Nunchuck has to be used for aiming. This ability can be activated by shaking the Wiimote. What’s new are the Wisp abilities: When freeing one of these strange creatures, Sonic may gain a new ability for a short amount of time, the type depending on the color of the critter (hence the name of the game). Jumping, Dashing and sliding can be accomplished by simple button presses. This method worked pretty well and seemed simpler to handle than previous adventures on the Wii. It seems like the game will best be controlled using the Wiimote/Nunchuck combo. However the camera is pretty tight and doesn’t get as much into the way of the player as it did in other Sonic titles in 3D environments, a giant step up when compared to the later games in the series. Rather than exploring an open world, Sonic moves on more or less fixed paths. The game felt a lot like the platforming style introduced in Sonic Heroes. The stages look lush and vibrant, at least the parts I was able to have a closer look at. I don’t care what purists may remark on Sega adapting Sonic’s design to be more appealing to Nintendo fans, the Wii version of Sonic Colors is simply beautiful. That’s basically all there is to it, and it seems as if SEGA finally realized that gamers don’t need more backstory than that for its Sonic games. Once more, Sonic sets out to ruin his plans. Eggman is setting out capturing strange creatures called wisps. Set for release on November 12th 2010, the question is, will it finally succeed, or are fans set up for another disappointment? A Sonic for the New GenerationĪt first glance, it seems that Sega made a step into the right direction: No more convoluted storylines with reliance on an ever growing cast of new characters or weird gimmicks (like a talking sword, or – shudder – werehog!), but rather a comparatively simple, straightforward plot: Dr. With Sonic Colors, SEGA aims to break the trend, determined to finally bring the fast-paced Sonic experience into a proper, quality 3D Adventure. ![]() So far, however, Sonic’s 3D endeavors had netted him mostly mediocre ratings, the main reason why many fans of old had called for a return to the old ways. While Sonic 4 marks a throwback into the classic retro era, Sonic Colors is more in line with the current generation of gaming. I also had an opportunity to have a glance at the upcoming Sonic games for the Nintendo Wii and the DS handheld. During my visit to SEGA Germany, not only did I get the opportunity to try my hand at the (now released) first episode of the aptly titled Sonic The Hedgehog 4. ![]()
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